Study for an MSc in Serious Games and Virtual Reality in Scotland
MSc in Serious Games and Virtual Reality Games are huge business nowadays and the technology behind today's games is being implemented in other industries beyond entertainment. Serious games are games with purposes beyond just providing entertainment. Examples include, but are not limited to, edutainment, health games, and games for policy and social change. The serious games field has huge potential for growth, particularly in the realm of education. In fact, according to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will reach $413.2 million by 2015. The academic sector is now responding to the growing global demand for Masters programmes in this area. Based on our expertise in 3D modelling and animation, motion capture technology, research activities of key members of academic staff in serious games, and the market demand of serious games, we developed the [[MSc in Serious Games and Virtual Reality programme. This award will be appealing to students from a wide range of disciplinary backgrounds ranging from computer science, life sciences, to business studies, education, social science and media studies, the course will allow them to develop industry appropriate skills for the 21st century knowledge economy, developing a unique portfolio of work and hands on experience. The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and self‐directed learning. Students will be expected to engage in a high level of self‐directed learning, research and independent critical reflection, as well as participating in the taught elements of the course of study. See Also:
For
further information on any of these programmes, please contact:
http://www.gsa.ac.uk Tel:
0044 141 353 4424 |
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